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Author Notes:

Notos 14th Dec 2014, 3:05 PM edit delete
Notos
Here we go with another hiatus update. I'm going to go with the same amount of hiatus packs I did last chapter, with that in mind please see the hiatus schedule below. Be sure to be here next Sunday for the "Ask _____" Character vote. And mark your calendars, Chapter 6 starts Jan 25th.

A big thanks to Jordan E. who donated to the comic this week, thanks dude!
Also thanks to Gentleman Orc who sent in some semi-NSFW Benten fanart, now up in the Gallery.

Dec 21 - Hiatus Package + Ask _____ Character vote
Dec 28 - Hitaus package
Jan 4 - Ask ____ Questions
Jan 11 - Ask ____ Answers
Jan 18 - Chapter 6 Title Page
Jan 25 - Chapter 6 - "Disconnected" begins
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Comments:

ToblySequential 14th Dec 2014, 3:40 PM edit delete reply
ToblySequential
Holy shit, I just found you guys today and I am addicted. This is amazing 0.0
Notos 15th Dec 2014, 1:10 AM edit delete reply
Notos
Just one guy here! But welcome aboard, glad you're enjoying it.
chris-tar 14th Dec 2014, 3:53 PM edit delete reply
chris-tar
In your final "clean stage", do you use a pen tool to get those lines perfectly straight? Or do you just keep using the back button until a natural hand movement captures a near perfectly straight line?
In the past you said you work inside Flash". I forget, does Flash offer the ability to "vector trace" raster images into vector? If so, would this mean that everything in your comic is completely vector when finished?
Thanks.
Notos 15th Dec 2014, 1:09 AM edit delete reply
Notos
I draw them by hand, and tweek the lines using the Selection tool to get the desired look/shape/smoothness, since Flash is vector you have a lot of room to play. A lot of times I'll just use the line tool, for lines in backgrounds that need a lot of "long" lines like corridors or buildings, and I'll convert the line to fills and tweek then manually afterwards to give it a more organic look.

Flash does have a vector trace function, but it's really finicy and tough to get the right look you want. And yes, everything in my comic is in vector.
Liska 14th Dec 2014, 4:39 PM edit delete reply
That first pre/clean scene of down under is amazing and detailed. Lovely work!
Notos 15th Dec 2014, 1:09 AM edit delete reply
Notos
Thanks Liska! That was a fun background to draw.
dougwarner59 15th Dec 2014, 1:22 AM edit delete reply
dougwarner59
the detail is what really amazes me.
MortarAndPistol 15th Dec 2014, 3:22 AM edit delete reply
Is the next chapter titled "Disonnected" or "Disconnected"?
Notos 15th Dec 2014, 1:36 PM edit delete reply
Notos
Disconnected, pardon the error.
Slinx 15th Dec 2014, 3:23 AM edit delete reply
It's always cool to see what the roughs looked like and how they turned into the final versions. Also, I love the designs in the Chapter 6 Peek. Those folks look like badasses.
Notos 15th Dec 2014, 1:39 PM edit delete reply
Notos
They certainly are badasses. Check out Ask Papa and ask Galena in the archives if you want to learn more.
Midnight Jake 15th Dec 2014, 5:51 AM edit delete reply
Hey Notos, sorry if this is a personal question, but I saw that you studied at the Alberta College of Art and Design. I live in Calgary and a few days ago I saw a guy who more or less had Vinnie's hairstyle. He was kinda short and I thought, "Is that the Buying Time guy"?

I wanted to ask but thought otherwise. So...was that you? Or to put it differently, do you and Vinnie share the same hairstyle?
Notos 15th Dec 2014, 1:39 PM edit delete reply
Notos
Although I did try Vinnie's hairstyle for a few months after BT started, that wasn't me. I moved to New Brunswick shortly after graduating from ACAD and have been here for several years.
Midnight Jake 16th Dec 2014, 12:52 AM edit delete reply
OK, good because the guy I did see was being rude to a guy in the store I saw him in and I was thinking, "Wow...the Buying Time guy is a jerk!"

But no, glad it's not you and glad you like it in NB
bedosobe1 19th Dec 2014, 2:08 AM edit delete reply
Just found out this series and wow you're doing an amazing job with these. This all DLC idea. Where did it come from? I feel like there was a moment you felt something like that or that was just random pop up in your head and you go with it.
Notos 19th Dec 2014, 2:29 PM edit delete reply
Notos
Thanks bedosobe.
I've mentioned this in a few interviews but the idea sprung from the concept of DLC in videogames and my frustration with it being exploited to the extent we see now.
10, 15 years ago 90% of what is paid DLC now (extra costumes, extra weapons, bonus levels etc) was all unlockable content included in the game. I started to think about how we managed to get to such a point over time, how we were complacent about it, and what it would be like if this practice was introduced to other forms of entertainment, and other aspects of life that can constitute as 'leisure time' such as conversation and personal interaction.
The more I thought of it the more it seemed like a possible future. 15 years ago if I told you we'd be paying extra for "the REAL ending" in videogames you would laugh in my face. What's to say in the future we wont be doing the same for all other forms in entertainment.
We also seem to moving into a heavily networked and government monitored future. Just look at interconnectivity of social media and entertainment devices within the past 7 years. Your PC is linked to your Xbox which connects to you Live/MSN account which can connect your tablet which can connect to youtube which can connect to twitter which can connect to facebook etc etc. In this sense a future a few hundred years from now where you literally cannot escape from being 'on the grid' is also very possible.
Jordan Gray 19th Dec 2014, 10:00 PM edit delete reply
Jordan Gray
I like how you changed the sense of scale of the sublevels; good call. Also, the lanterns are a nice touch. The lighting as a whole makes the setting feel more intimate, even though it's anything but.
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